The Hoosier Hockey Drinking Game
Well with Labor Day Weekend arriving and the fact I haven’t posted in about two weeks (I have been working a lot on my podcast, thus HH gets put on the back-burner temporarily) pressing down on us, it is time to unveil the Hoosier Hockey Drinking Game!
Now is the perfect time to play a drinking game as the off-season drags on. Also, who wants to remember a weekend without hockey anyway?
I’ll be the first to admit that I have never played any sort of drinking game, but if I could find people to play this game with, I would attempt it.
What You’ll Need:
- This game is best played with hockey fans. So I guess hockey fans would be something you’d need.
- Copious amounts of alcohol.
- A computer (preferably a laptop), hockey reference book or someone with completely accurate, encyclopedic knowledge of the game and its stats.
- To establish an order, have one person volunteer to be the computer operator (this means they will go last). At this point have someone blurt out a year, followed by someone saying a team. The CO looks up the team’s record from that year and the other players guess how many points the team finished with. Order is established from closest guess to furthest away from the actual number.
- Once an order is established, everyone pours their drinks. It doesn’t matter if it’s full beers, red plastic cups or shots. The important thing is that all playing feel that the drinks are even in terms of likelihood to make you intoxicated.
- The computer is then handed to the person going first. They can name any statistically category, from any year (including all-time). It is then up to those playing to name the players at the top of that category. For example, if there are six people playing, they must name one of the top seven on that list.
- Those answering can only give one response. If their answer is not on the list, they must consume all of their drink.
- In the event that all parties response with correct answers, the person who gave the category must drink everyone’s adult beverage.
- This isn’t really a rule, but a suggestion: If everyone in your group is a fan of the same team, it may be more fun to make the game about that team instead of all teams in all seasons.
- Every person is allowed a “shootout” during the game. This is when a player can call out another. The one initiating the challenge has one of two options for what it can be:
- They can each take one turn trying to sing the American/Canadian National Anthem.
- Allow the group to pick the stat (it must be an all-time statistic, not for just one season.)
- In both cases, the one who has been challenged goes first. If the national anthem option was picked, the one attempting the anthem must sing the other country’s song. Meaning: If you’re American you’re singing the Canadian National Anthem and visa versa.
- Both parties get a chance to belt out the anthem. It is up to the group to give no indication if one got it correct or not. After both renditions have been sung, it is revealed who used the correct lyrics. If one was correct and the other wrong, the incorrect party must consume everyone’s drink. If both got it right, all others playing must consume one drink for everyone playing. If both are incorrect, they must have a drink for everyone playing.
Pro Tip: Canadians should always use option 1. Americans have no idea what the hell the lyrics are to that song. Trust me, I’m the only American I know that can sing it in its entirety.
- For option 2, after a category is named, the two involved in the shootout rotate back and forth naming the top twenty in that statistically category. The first one to miss must partake in everyone else’s drink. If both players successfully name the list without error, these two are named the winners. If a desire for a true winner is wanted, continue with other stats until someone misses one. Then inform the two “winners” that they need to get lives.
- Outside of a shootout, a winner is determined when there is only one left standing in the game. This can either be through players quitting or passing out.
Although, the true winner is the one who upon waking up the next morning remembers nothing, for they just saved themselves from memories of a hockey-less night.